Power
What unusual thing can the child notice or do?
Original superhero story
Start with the power your child already imagines. Give it a job, a problem to solve, and a choice that changes what happens next.

Use two lines: “My power is…” and “I use it to…” Choose the costume after the power has a job in the story.
Create and review the character, cover, complete story, and every illustrated page free. Order the hardcover only when the finished book feels right.
Complete book free to review
Hardcover · $39.99
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A four-part story builder
Four short decisions are enough to turn pretend play into a story premise.
What unusual thing can the child notice or do?
Who or what depends on that power?
What changed in one specific place?
What does the child decide to do next?
Power into action
Maya can see missing sounds as glowing ribbons. She first spots a turquoise trail beneath a plaza bench. At the rooftop wind harp, she uses her sound cuffs to sort one ribbon and bring back the first bell.
Because the same ability appears in each scene, Maya’s power affects the plot rather than only the costume.
Shown here: the opening and an early turning point, not the ending.


Start with the child
Notices tiny sounds
Sees lost sounds as trails when the city’s morning goes quiet.
Loves redrawing maps
Bends light into paths when two gardens become disconnected.
Talks to plants
Hears what the moon flowers need before they will open.
Repairs moving things
Pauses one wheel long enough to secure a wind-bent bridge.
Choose the right format
One existing hero
Best when the child wants one specific hero and story world.
A plot that is already set
Best when you want to inspect an established story before ordering.
Create from scratch with Tippytale
Best when the child’s own power, mission, and setting are the point.
Draw every page
Best when making the panels is the activity.
Add the child’s appearance, supporting people or pets, and setting in the create-from-scratch flow.